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Variants
Use the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin installed to enable this UI. Once you've enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left column. To unbind an Actor click on it in the list, and then select Unbind from within the context menu.
On the right-hand column you'll see the Values panel. Click on a property's name to view its saved value. You can also save the current value by clicking the right-hand side button. Variant will alter the value it has recorded and store the updated value for the property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.
The Variant Manager can record properties that Blueprints expose, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also bind the properties of your actors to Variants. If the Variant is active, the property's capture value will match the value of the Variant. If the Variant is off, the property's captured value won't be updated.
You'll also be able to look at the constraints for the Variant you're currently working on in the Values panel. For instance, if you're current Variant is set to 150 BOM, you'll find that the car's model is also 150 percent BOM. You can use this information in your user interfaces. You can also switch between different trim options for the Variant.
Variants, just like other components in Unreal can be edited and integrated into your project. Once you've created the Variant, you need to bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or modify the properties of the Actor. If you're developing an interface, you can use thumbnail images to display the different Variants you're working with.